A bug in 3D Pinball for Windows let the game run at 5,000 FPS on faster hardware, but Microsoft eventually capped the frame ...
"My game engine had a bug, in that it would draw frames as fast as it could" said Plummer. At the time, the game was being ...
When Microsoft developers come to speak of their long-term work, they keep revealing exciting curiosities. So Dave Plummer ...
Dave Plummer ported 3D Pinball (Space Cadet) to Windows NT, but neglected to include a frame rate limiter - so it ran like ...
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