For years now, the TASBot team has shown time and again that tool-assisted speedruns—which can feature superhuman input speeds powered by frame-by-frame emulator recordings—can actually work on ...
But just how did TASBot—and the team of coders behind it—intend to turn an old game of Super Mario World, running on a standard SNES, into a heavily editable game of Super Mario Maker? Luckily, we had ...
“If you’ve ever wondered what would happen if you pressed your buttons perfectly — if you pressed them a little bit earlier, a little bit later, or if you had perfect timing, perfect reactions, and ...
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