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The 25 Greatest Weapons in Video Game History
Video games stick with us because of what they let us do, and a lot of that comes down to the tools they put in our hands. Most of the time that means weapons, and some have become just as famous as ...
Today, the Video Game History Foundation announced an early-access launch of its digital archive, including magazines, catalogs, behind-the-scenes content, and much more — and it’s completely free to ...
The Video Game History Foundation (VGHF), nonprofit organization dedicated to the preservation and celebration of the history of video games, has officially launched the VGHF Digital Library. The ...
By all accounts, a failure on release, 2006's Silent Hill remains in many memories as a throwaway example of an era when video game adaptations were trying to find their footing. Yet, looking at the ...
"This was a piece of culture, it wasn't just a video game." Prime Video has revealed an official trailer for a documentary series called It's In The Game: Madden NFL, streaming at the end of November ...
Demons in video games range from powerful enemies to beloved protagonists with unique abilities and backstories. Characters like Diablo and Samael showcase immense power and deep lore, becoming iconic ...
Many non-gamers might not understand the drive to preserve gaming history. What those individuals usually don’t understand is that not only are the games a snapshot of pop culture but the marketing ...
Besides books, movies, and television, there have been plenty of vampires in video games over the years, running the gamut of ...
A regular library typically doesn't have a section devoted to out-of-print video game magazines and promotional materials, but that's a gap that the Video Game History Foundation is looking to fill ...
Once upon a time not so very long ago, movies and TV shows that were based on video games seemed eternally destined to disappoint. But thanks to more recent success stories like Peacock’s Twisted ...
Last week, the Video Game History Foundation (VGHF) released a statement expressing its regret that the US Copyright Office’s refused to grant an exemption to the ...
The Video Game History Foundation published a study last year revealing that only 13% of classic video games published in the US are currently in release. 87% are currently unavailable. Rebekah ...
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