We’ve know that Apple planned to support WebXR for quite some time, but with VisionOS 2, the company is enabling the feature for all users. WebXR allows developers to deliver cross-platform XR ...
Apple is adding support for Vision Pro’s unique input system to WebXR, the web standard which allows XR experiences to run right from a web browser. One of the most unique things about Apple Vision ...
While turned off by default, Apple Vision Pro users can still use WebXR to enjoy browser-based mixed-reality experiences with the headset. Here's how to turn that support on. WebXR is an API for web ...
Apple has been investing a lot in augmented and virtual reality since the introduction of its own ARKit API. However, when it comes to open standards on the web, Apple is still far behind its ...
Apple recently released visionOS 1.1, bringing higher quality Persona avatars and enterprise support to Apple Vision Pro. The software update also introduces support for a significant advancement in ...
Truth be told, Google's VR and AR direction is all over the place. From Google Cardboard to Daydream and Project Tango to ARCore and, now WebXR. That last bit, however, may stand to have the biggest ...
Call it mixed reality, call it Mesh, call it a metaverse. Augmented and virtual reality (VR) technologies are coming back as the foundation of a new generation of interactive experiences. There’s a ...
Although we may disagree on the usefulness of VR and AR today, it’s hard to argue with the idea that it should be easier to develop for and deploy — especially on the web. That’s why Mozilla is ...
Creating a 3D Pudsey to support the appeal using the volumetric capture technology we've successfully used to cover live gigs ...